João Casimiro

​ I'm a Portuguese game developer/programmer with experience working with the Unity Engine (C#) and Unreal Engine (Blueprints and C++).

I have been delving deep into the world of game development since 2016, tirelessly exploring and expanding my skills.

I have an aptitude for crafting gameplay mechanics and systems, either by recreating known and popular mechanics from a reference or developing original ideas from scratch. My experience also extends to implementing AI behaviours, UI, audio integration, code-based animations using powerful tweening engines, local data handling and other essential aspects of game development.

On the side, I also have knowledge of blender associated with game development.