I'm a Portuguese game developer/programmer with experience working with the Unity Engine (C#) and Unreal Engine (Blueprints and C++).
I have been delving deep into the world of game development since 2016, tirelessly exploring and expanding my skills.
I have an aptitude for crafting gameplay mechanics and systems, either by recreating known and popular mechanics from a reference or developing original ideas from scratch. My experience also extends to implementing AI behaviours, UI, audio integration, code-based animations using powerful tweening engines, local data handling and other essential aspects of game development.
On the side, I also have knowledge of blender associated with game development.